KV_2016_Roto_NT_Designo_Holz

ProEXR File Description

=Attributes=
cameraAperture (float): 35.9999
cameraFNumber (float): 8
cameraFarClip (float): 1e+30
cameraFarRange (float): 1e+18
cameraFocalLength (float): 113
cameraFov (float): 17.0855
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.953191, 0.30237, -0, 41.7586}, {0, 0, -1, 12.0177}, {-0.30237, 0.953191, -0, 67.9639}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3507, 2479]
displayWindow (box2i): [0, 0, 3507, 2479]
lineOrder (lineOrder): Increasing Y
name (string): „“
pixelAspectRatio (float): 1.00006
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): „scanlineimage“

=Channels=
A (half)
B (half)
G (half)
GI.B (half)
GI.G (half)
GI.R (half)
Gesamtmaske.B (half)
Gesamtmaske.G (half)
Gesamtmaske.R (half)
Multi_Matte_25_26_27.B (half)
Multi_Matte_25_26_27.G (half)
Multi_Matte_25_26_27.R (half)
Multi_Matte_28_29_30.B (half)
Multi_Matte_28_29_30.G (half)
Multi_Matte_28_29_30.R (half)
Multi_Matte_31_32_33.B (half)
Multi_Matte_31_32_33.G (half)
Multi_Matte_31_32_33.R (half)
Multi_Matte_34_35_36.B (half)
Multi_Matte_34_35_36.G (half)
Multi_Matte_34_35_36.R (half)
Multi_Matte_4_5_6.B (half)
Multi_Matte_4_5_6.G (half)
Multi_Matte_4_5_6.R (half)
Multi_Matte_7_8_9.B (half)
Multi_Matte_7_8_9.G (half)
Multi_Matte_7_8_9.R (half)
OCC.B (half)
OCC.G (half)
OCC.R (half)
OPP.B (half)
OPP.G (half)
OPP.R (half)
R (half)
WPP.B (half)
WPP.G (half)
WPP.R (half)
bumpnormals.X (half)
bumpnormals.Y (half)
bumpnormals.Z (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
rawShadow.B (half)
rawShadow.G (half)
rawShadow.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
refract.B (half)
refract.G (half)
refract.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specu